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In this course, students will continue to develop their UX design and creative coding skills, while building on emerging interactive technology topics such as physical computing and 3D printing, to create engaging user experiences that go beyond keyboards, mice, and computer monitors. The course will include small, experimental lab exercises, and work towards larger more complex interactive installations that follow human centred design (HCD) methodologies through clearly defined project phases, in a collaborative, team environment. Hardware and software skills will be combined with material design work to create experiences for end users in real-world physical environments. With a basic understanding of electricity and electronics, students will learn to capture a variety of sensory user inputs, such as motion, distance, touch, temperature, sound, and light, as well as physical buttons, switches, and dials. This input data will then be used in programs written for microcontrollers to control output components such as lights, motors, servos, speakers, and display screens. There will also be a focus on producing polished physical installation materials from 2D and 3D printing, laser cutting and more. Whether for educational, entertainment, or other commercial purposes, or purely for artistic expression, this skill set will provide interesting new options for future projects and career pathways. |